It’s 2026, and Obsidian Entertainment’s long-awaited action RPG Avowed is finally here, dropping players into the muddy boots of an Aedyran envoy tasked with investigating a terrifying magical plague called the Dreamscourge. The Living Lands of Eora are vast, mysterious, and absolutely teeming with secrets — but Avowed isn’t the type of game that holds your hand. Whether you’re a veteran of Pillars of Eternity or a total newcomer, a handful of crucial unwritten rules can make your adventure vastly smoother, more rewarding, and a whole lot less frustrating. So grab your grimoire and a stack of lockpicks, because we’re diving deep into the cleverest tips the game never tells you.

🧭 Rule #1: Trust Your Ears and Your Minimap — Exploration Doesn’t Need Map Markers
One of the most refreshing parts of Avowed is what it doesn’t do. Forget about a minimap cluttered with question marks and waypoints that turn exploration into a chore checklist. Instead, the game invites players to actually look at the world. The mini-map remains blessedly clean, but it does offer two genius clues: lootable corpses (both the ones players create and those placed by the devs) are marked with a tiny white “X,” and harvestable plants also get their own subtle icon. This means a quick glance at the mini-map reveals whether that skeleton in the corner is worth checking or just set dressing.
Even cooler? Avowed uses 3D audio to guide players toward collectibles. A soft, magical shimmering sound grows louder as one approaches a hidden item, a memory fragment, or a totem piece. It’s an immersive, almost organic way to sniff out secrets without ever opening the full map. Players quickly learn to keep their volume up and their eyes on the mini-map’s little white marks — and suddenly, the wilderness reveals its treasures without breaking immersion.
🔓 Rule #2: Lockpicks Are the Real Currency — Hoard Them Like a Dragon
In Avowed, a locked chest isn’t just a minor inconvenience; it’s a test of preparedness. The game scatters locked doors and containers everywhere, each requiring 1, 3, or even 5 lockpicks to open. There’s no lockpicking minigame — no fiddly tumbler mechanics — just a straight numerical requirement. That means players can’t rely on skill or luck; they either have enough lockpicks or they don’t.
Lockpicks drop from looted bodies and can be purchased from vendors, but they’re never plentiful enough to ignore. Wise adventurers pick up every single lockpick they see, even if it means backtracking a few steps. Nothing stings quite like staring at a glowing chest behind a “Requires 5 Lockpicks” prompt while holding only four. Early on, players learn that lockpicks are practically a second currency — one that opens shortcuts, secret lore, and sometimes game-changing gear.
🏔️ Rule #3: There’s Always Another Way — Think Vertically
Avowed loves to reward curiosity. While the obvious path might lead straight to a barred door that needs five precious lockpicks, a quick circumnavigation often reveals a crumbling wall, a climbable ledge, or — yes — a hole in the roof. The game rarely forces a single route. Instead, it subtly encourages players to peek around corners, search for destructible barriers, or use parkour-like movement to reach unexpected entrances.
Why waste lockpicks on a smuggler’s front door when a broken window on the second floor lets you drop right onto the treasure? Veterans of immersive sims will feel right at home, but even casual explorers benefit from remembering that Avowed’s level design is far more vertical than it initially seems. If an area looks unreachable, a different angle — or a spell that adds a bit of height — often does the trick.
🍲 Rule #4: Food Is Deliciously Overpowered — Stack Bonuses for Easy Mode
Avowed’s cooking system might be the most quietly broken mechanic in the entire game. Unlike most RPGs where food gives a brief buff that expires after a few seconds, here every food item’s bonus stacks and sits dormant until it’s actually needed. A player can wolf down an entire banquet of roasted meats, magical fruits, and questionable stews before a fight, and all those health restoration and buff effects will wait patiently. The moment damage is taken, the body automatically starts using those stored heals point by point, effectively turning the player into a regenerating monster.
This turns preparation into a legitimate strategy. Before tackling a tough boss, savvy Envoys spend a minute munching everything in their inventory, effectively loading up on a massive heal-over-time reserve. As long as there’s enough food to go around, even the nastiest encounters become dramatically more survivable. It’s borderline overpowered — and that’s before factoring in the stat-boosting meals that increase damage or resistance. If you’ve been ignoring the campfire stews, you’re doing it wrong.
💚 Rule #5: Healers Die First — Always
Here’s a painful lesson every Avowed player learns sooner or later: nothing resets progress like an enemy healer. Certain fights, especially in the mid-to-late game, can feel utterly unfair until one realizes there’s a priest or cleric tucked in the backline, glowing green and rapidly undoing all that hard work. Bosses that have been chipped down to a sliver of health can suddenly burst back to full in seconds, thanks to a single dedicated healer.
The unwritten rule is simple: before burning down the big bad, eliminate anyone with a green aura. Healers are often lightly armored and don’t fight back well, but they’ll ruin a player’s day if ignored. A well-placed Power Attack, a frost spell to lock them in place, or even a companion ability can delete them before they become a problem. Once the healer is down, the fight goes from frustrating to manageable in an instant.
🗣️ Rule #6: There Are No “Right” Answers — Own Your Choices
Avowed’s dialogue is arguably its crown jewel, and it thrives on moral ambiguity. Unlike games that gently nudge players toward the “good” or “evil” path, Avowed presents choices where the outcomes are messy, often leaving the player genuinely uncertain. Companions will frequently remind the Envoy that what matters is confidence in one’s own decision, not some external standard of righteousness.
This means players should save-scumming with caution — or better yet, not at all. The joy of Avowed’s story comes from living with the consequences, watching how the Living Lands react to a decisive (or indecisive) envoy. Some of the most memorable narrative moments emerge from picking an option that felt risky or even foolish, only to see it blossom into something unexpectedly profound. The game respects players who commit to a personality, rather than those who try to please everyone.
🧠 Rule #7: Mental Stats Steal the Show — Invest in Perception, Intellect, and Resolve
While many RPGs push players to max out Strength or Dexterity, Avowed quietly favors the brain. Dialogue skill checks pop up frequently, and the overwhelming majority rely on Perception, Intellect, and Resolve rather than physical attributes. A clever response can bypass combat entirely, unlock hidden lore, or even sway a companion’s loyalty.
Players shouldn’t neglect a decent weapon stat, but if they want to get the most out of conversations — and avoid deadly misunderstandings — points in those three mental stats pays back tenfold. Resolve, in particular, opens up options that reflect leadership and emotional strength, which fits the envoy role perfectly. The difference between a character who can talk their way out of an ambush and one who has to fight through every problem is night and day.
🛡️ Bonus Unwritten Rule: This Isn’t a Loot Race — Enjoy the Living Lands
One final piece of advice that the game’s design itself screams: slow down. Avowed isn’t a hundred-hour grindfest, and it’s not trying to be. Its regions are dense with secrets, verticality, and environmental storytelling. Rushing from marker to marker (if you even have them) misses the entire point. The shimmering sounds, the rooftop entrances, the unmarked caverns — they’re all part of a world that wants players to wander, not sprint. So put away the achievement mindset, listen for that ethereal chime, and remember: sometimes the best loot is the view from a cliff you weren’t supposed to climb.
AvowedRealm
Comments