In the world of Avowed, the question of how to tend to nature is a constant source of tension. By 2026, players diving into the lush yet troubled region of the Emerald Stairs find themselves right in the middle of this age-old debate. Animancers, with their complex machines, believe their work is for the greater good, but others see their methods as a slow poison seeping into the land. It's a classic case of good intentions paving a very rocky road, and you, the player, are about to walk right down it. The 'Nature vs. Nurture' quest doesn't just present a simple monster hunt; it throws you into a moral thicket where every choice has weight, and neither side is purely right or wrong.

Accepting the Quest: Trouble on the Farm
After arriving in the Emerald Stairs, heading west toward Fior mes Iverno reveals a landscape in distress. The farmlands you pass are a sorry sight, plagued by blight and decay. One farm, chillingly, is even run by the undead—talk about bad management! The first living farmers you're likely to meet are Dolina and Masco, a couple having a heated argument right on their doorstep. They've got some of the best farming gear in the region, or so they claim, but it's doing them no good. Night after night, creatures called Xaurips raid their land, destroying equipment and leaving chaos in their wake. Even the local rangers have thrown up their hands. Desperate, Dolina and Masco plead with you to track these pests down and, well, put a stop to them for good. It seems like a straightforward job: find the monsters, deal with the monsters. Simple, right? Oh, how wrong that assumption turns out to be.
Tracking the Xaurips Down: An Unexpected Guide
The couple points you northwest to a swamp where the Xaurips have supposedly made camp. You head into the murky wetlands, following the stream until you stumble upon a small encampment. Here's where things get weird. Instead of attacking on sight, the Xaurips... just ignore you. They actually shuffle away, almost like they're leading you somewhere. You can't fight them or talk to them; they're on a mission. They guide you straight into a cave, and that's where you meet the real boss. It's not a giant beast, but a human hermit named Amadio, whose voice echoes from the shadows.
This guy is something else. He's somehow managed to communicate with the local Xaurips, offering them peace and serenity. In return, they help him with his, let's say, controversial goals. Amadio is deeply in touch with nature and holds a fiery conviction: the animancers and their machines are poisoning the land. From his perspective, the farmers' equipment isn't progress; it's a disease. So, he and his Xaurip friends have been sabotaging the machinery to protect the wild. It's a classic clash of ideologies, and suddenly, you're not just a monster hunter—you're a judge.
The Heart of the Conflict: Your Choice
This revelation presents you with a pivotal decision that shapes the entire quest:
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Side with the Farmers: You can attack Amadio and his Xaurip allies. This will obviously enrage the entire cave, leading to a tough fight. If you tackle this quest early on, Amadio and his cronies can be a real handful—like, 'maybe come back later' levels of tough. But victory means returning to Dolina and Masco as a hero. Their land and machines are safe, and they'll be thrilled.
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Side with the Hermit: You can support Amadio's crusade to protect nature from the animancers' influence. This means walking away from the cave peacefully and returning to the farmers with news they definitely won't want to hear. Let's just say they won't be baking you a thank-you pie.
The quest essentially ends here if you side with the farmers. But if you choose the path of the hermit, your journey has one more step.
Rewards and Aftermath: Two Paths, Two Outcomes
No matter which side you pick, you'll earn 254 XP for navigating this tricky situation. However, your tangible reward depends entirely on your moral alignment.
| Your Choice | Primary Reward | Outcome & Feelings |
|---|---|---|
| Farmers' Path | Gratitude from Dolina & Masco | The farmland is secured, but the natural order... maybe not so much. You've chosen nurture over nature. |
| Xaurips' Path | Wolf Boots | You get these unique boots from Amadio. He won't be in the cave when you return; you'll find him standing proudly in his camp, looking ready for anything. Thankfully, it's just to give you your reward. You've chosen to protect the wild, for better or worse. |
So, what's it gonna be? Do you side with civilization's struggle to tame the land, or with the wild's fierce resistance to being tamed? In Avowed's 'Nature vs. Nurture,' there's no perfect answer—only the consequence of the path you choose. It's a quest that really makes you stop and think: who's actually doing the right thing here? The answer, it seems, is entirely up to you.
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