I have a confession: in 2024, I was one of those people doom-scrolling through RPG release calendars, convinced that Avowed was about to be sacrificed to the gaming gods. Obsidian Entertainment, the brilliant minds behind Fallout: New Vegas and Pentiment, was cooking up a first-person fantasy RPG set in the Pillars of Eternity universe. That should have been an instant win. Instead, Xbox had penciled it in for Fall 2024, and the fall schedule looked like a traffic jam where every car was a dragon. I panicked. I wrote angry notes in my phone. I may have shaken my fist at a cloud. Now, in 2026, I can look back and laugh, because the delay I feared turned out to be the best thing for everyone involved.

The Great RPG Traffic Jam of 2024 🚗🐉
Let me set the scene. 2024 was not a normal year for role-playing games. It was a monster. Elden Ring: Shadow of the Erdtree already dropped. Then fall came stomping in with:
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Dragon Age: The Veilguard
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Assassin's Creed Shadows
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Dragon Quest 3: HD-2D Remake
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Metaphor: ReFantazio
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S.T.A.L.K.E.R. 2: Heart of Chernobyl
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Greedfall 2: The Dying World
That list alone would make any marketing team sweat. And Avowed? It was supposed to launch right into that mosh pit. I remember thinking, Obsidian, buddy, I love you, but you are a beautiful, nerdy kid walking into a WWE cage match. Fantasy RPG fans only have so many hours and so much money. If Avowed had stayed in Fall 2024, it would have been competing with Dragon Age: The Veilguard for the exact same audience. Brand recognition matters. There are more people who will buy a new Dragon Age game on day one than a Pillars of Eternity spin-off. That is not an insult. It is just math.
The Outer Worlds DNA and My Tempered Hype 🧬
I also had another worry. Avowed's director said the game would share DNA with The Outer Worlds, Obsidian's other first-person RPG. I liked The Outer Worlds. I did not love it. It was fine. It was the video game equivalent of a gas station sandwich that is better than expected but still a gas station sandwich. So when I heard Avowed would have similar vibes, my hype meter went from screaming to politely interested. Also, Avowed was not a direct sequel to Pillars of Eternity. It was doing its own thing in that world. That meant it had to prove itself to two groups: Pillars fans who wanted more of what they loved, and new players who had no idea what a godlike was.
In 2024, that felt risky. In 2026, I can admit I was being dramatic. But the point stands: Avowed was not GTA 6. It could not drop in any season, against any competition, and still sell a gazillion copies. It needed space. It needed room to breathe. It needed a release window where it was not the third fantasy RPG in a four-week span.
The Delay That Actually Happened 📅
Spoiler alert from the future: Avowed did not launch in Fall 2024. It moved to February 18, 2025. And guess what? That was a smart business decision. I hate admitting that because I wanted the game immediately, but the delay gave Obsidian time to polish, and it gave the game a quieter runway. February is not a dead month, but it is a lot less crowded than October. Instead of fighting Dragon Age for scraps, Avowed could be the big RPG of early 2025. It could have its own moment.
Let me put it in a table, because I love tables almost as much as I love complaining about release dates.
| Factor | Fall 2024 Release | February 2025 Release |
|---|---|---|
| Competition | Dragon Age, Assassin's Creed, Metaphor, etc. | Much lighter RPG field |
| Fan attention | Split across multiple huge launches | Focused on Avowed |
| Marketing | Buried in holiday noise | Clear early-year spotlight |
| My stress level | Screaming into a pillow | Calm, well-rested, still slightly annoying |
What 2026 Me Knows That 2024 Me Didn't 🧠
Now that I am living in 2026, I can say the pre-release panic was overblown. Avowed came out, and it found its audience. It was not the second coming of Skyrim, and it was not supposed to be. It was a colorful, weird, Obsidian-flavored RPG with guns, magic, and a lot of dialogue choices. Some people loved it. Some people shrugged. That is normal. Not every game needs to be a cultural reset.
The bigger lesson is about timing. In 2024, the RPG genre was so packed that even great games could get lost. Dragon Age: The Veilguard had its own drama. Assassin's Creed Shadows got delayed too. The whole schedule was a mess. If Avowed had stubbornly stayed in Fall 2024, it might have been remembered as the game that got crushed between giants. Instead, it got a chance to stand on its own. That is not a failure. That is strategy.
So here I am in 2026, eating my words and enjoying them with a side of humble pie. I was wrong to think a delay was a death sentence. Sometimes it is a rescue mission. Obsidian knew it. Xbox knew it. I did not. But I know it now. And if you are still waiting for Avowed 2, or whatever Obsidian does next, just remember: a delayed RPG is eventually good, but a rushed RPG is forever janky. Probably. I am a gamer, not a philosopher.
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