Avowed: Home Quest Walkthrough and Emotional Journey

Explore the profound themes of home, identity, and legacy in Avowed through a poignant side quest in Shatterscarp, where you confront the heartbreaking fate of two siblings' family.

Man, if there's one thing that hit me right in the feels while playing Avowed, it's how the whole dang game keeps circling back to the idea of home. It's not just a place to stash your loot; it's about identity, legacy, and sometimes, heartbreaking loss. Almost every quest I stumbled into, big or small, was someone fighting for their slice of the world, be it a crumbling house or a dying empire. Talk about heavy stuff. I recently wrapped up a side quest that perfectly encapsulates this theme, a real gut-punch of a story involving two siblings and a home that's become a nightmare.

It all went down right after I first rolled into Shatterscarp. An Aedyran soldier pointed me toward the mines, but before I could even get my bearings, I heard a heated argument echoing up the first flight of stairs. And there they were: Nameho and Tamamu, two siblings going at it like cats and dogs. Their story was a tough one to hear. Their family home had been overrun by those creepy Dreamscourage, and the worst part? Their own parents had been turned into Dreamthralls—mindless husks with a single-minded desire to, well, tear people apart. The siblings were desperate, but the cold, hard truth was that there was no saving mom and dad. The only mercy left to give was a swift end. Once you talk to them, you're in—there's no backing out. I told them to head to the safety of Thirdborn and that I'd handle the dirty work myself. No way I was letting them go back there.

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The journey to their homestead wasn't a long trek, but let me tell you, the atmosphere was thick enough to cut with a knife. The area was crawling with a few more of those Dreamthralls, just shuffling around aimlessly. After clearing them out (gotta love a good skirmish to break the tension), I headed east down a slope. And there it was: a sad-looking house, all boarded up tight. From inside, I could hear these low, haunting moans. Peeking through a grimy window confirmed my fears—two figures, trapped and transformed. The siblings had sealed the entrance in a panic, locking their parents inside their own tomb.

Taking a deep breath, I knocked the boards down. What followed wasn't a boss fight for the ages, but it was brutal in its own way. These two Dreamthralls weren't the toughest enemies I've faced, but get within their reach and they'd lash out with surprising ferocity. Putting them down felt less like a victory and more like a solemn duty. Afterward, I searched the empty house. Among the remnants of a broken life, I found a small excerpt from The Soul Unbound, Chapter 17. A little piece of the world's lore, but in that moment, it felt like a forgotten memory.

The real 'loot,' if you can call it that, was outside. On the east side of the house, a lockbox sat on the cold ground. Inside was a modest haul:

  • 16 Golden Scellings

  • 1 Silver Fenning

  • 1 Petrified Wood Branch

  • 1 Common Wand

  • 2 Lockpicks

  • 2 Stelgaer Leather pieces

Nothing to write home about (no pun intended), but hey, every bit counts for crafting and upgrades. With a heavy heart, I made the trip back to Thirdborn to deliver the news to Nameho and Tamamu.

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This quest, 'Home,' is a prime example of what makes Avowed's storytelling so darn compelling in 2025. It's not about saving the world every single time; sometimes it's about delivering a painful truth and offering closure. The rewards aren't just the coins and materials—they're the emotional weight and the deeper understanding of what people in the Living Lands are fighting for. For these two siblings, 'home' was a memory they had to finally let go of, and I was the one who had to help them do it. It's a side story that sticks with you, a reminder that in this world, the concept of home is fragile, precious, and worth any fight.

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